Welcome back to the world of

Everlast: Undying Tale

Welcome Back Traveler

Hello Everyone, thanks for being interested in our process and progress. This has been a productive and successful month, and we’re especially hoping that we will have some big news coming up before the next devlog, so if you like what you see, stay tuned for that!

Level Design:

This month we’re keeping up with a lot of the same stuff you saw in the last log. We did a ton of refining and detailing on the swamp area as well as a few other spots, such as this old tower. Additionally, we have continued further detailing on the underground terrain, adding a new design with strange giant mushrooms growing out of the walls

Environmental Art:

This has been another big month for foliage and texturing for our environment team. With new textures for hay in all its forms, assorted small plants, dead trees, live trees, and even street cobbles. We wanted to bring some more life to these small visual details, as well as work on how certain materials interact with wind.

Thank You!

Thanks everyone for checking in again. This is a bit shorter than our usual devlogs, but we’re trying to hold a few things back since we have some big announcements coming soon, but we hope you’ll be around to see them!